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Crazy addicting. Once you understand how the game works, it gets REALLY fun! There's something very cathartic about getting a big strong boost. Outside of some of the things mentioned by the others, I'd also like to suggest allowing the player to retry using the keyboard, since having the hands on both SHIFT keys and Space to them go to the mouse for restarting didn't feel as intuitive!

The art is very stylistic and reminds me a lot of your game from last jam, and that's not the only similarity I got! This game also feels similarly relaxing, even if you have three speed demons flying after you. I also love how both our dragon and the evil dragons look. The game absolutely exudes a magical energy from it.

The gameplay itself also ends up feeling relaxing because of the way you're supposed to move. Doing those waveform movements makes the gameplay itself feel quite beautiful in a way. The music choices also play a big part in how good the game feels in terms of atmosphere.

I enjoyed this a lot. It's fun!

Beautiful Art and Music!!

It's a blessing for the eye. The game is sooo gorgeoes!

You done amazing!!!

I witnessed myself always moving my hole body to take a leap in real life.
I really enjoyed it and played it quite a while before realising that so much time flies by

Amazing! Thanks for letting me play such an amazing game!

Clean design!
+ Art and music, as always, impeccable.
+ Simple gameplay loop that has a satisfying mastery curve
+ I really want to hit 200m
- I wish i could do more to control my landings. The screen doesnt resize so i cant see ahead, the terrain has some bumps that tank your speed gain, and hitting an uphill is death.
- At one point, the ground's colour gradient shifts to match the background almost exactly, and it feels pretty bad to work around.
- I kinda wish that hitting the enemies with your tail also reset their acceleration a bit. I see them cheating to catch up to me; at least give me this

I struggled to understand exactly how the movement worked at first, but once I figured it out I had a lot of fun!

This game is super cute! I like the music and the art alot. I like the tail attack mechanic a lot and the monster's chasing add an interesting external stressor to playing. I'd say that its hard to visually tell if I have tail ammo left, there is a distinction of ammo tail and body pieces, but its still kinda hard. I'd also say adding a quick reset instead of waiting for my doom would be good, so if I bork a jump and lose all momentum, I can just go again. Fun game though! Really like it. 

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Thank you for playing! A quick reset is such a good idea, I dunno why I never thought of it. But with the right space bar timing you can often come back from a bad crash at least. I ran out of time to make the tail pieces super distinct but I can update both those things after the jam. Thanks for the feedback <3

Good game idea but sadly more frustrating than fun for me, probably bc I'm not too much of a gamer. Most of the times I get snatched by the bullies during the first jump. It also seems to be the case that, when they are below me, the tail/spikes don't seem to hit them.
I really love the artstyle and music, they make the game feel much more relaxed. Would definitely play a less hard version and get lost in time 

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Yeah it's a hard game, even without the glitch. With the enemy speed glitch it's basically a rage game. You can reload the game between rounds to fix the problem, if you get the urge to try again. Thank you so much for playing though, it means a lot to me!

The art style's quite the thing to look at, if I may say so myself o-o! The music is pretty peaceful, compare that to me being stuck on a hill and stressing over my impending demise...it's fitting xD

Neat mechanic too btw, it adds to the old games that used the hill mechanic only, makes it a whole lot more stressful :') xD

Great work amigo! <3

Thank you! I appreciate you playing <3